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Showing posts from December, 2025

Leaning through games

 clear overview of learning through games: 🎯 What is learning through games? It uses games—such as word games, role plays, board games, digital games, or classroom activities—to teach concepts, language, problem-solving, or social skills while learners are having fun. 🧠 Why is it effective? Increases motivation – Students are more willing to participate. Improves memory – Learning linked with fun is remembered longer. Encourages active learning – Learners think, decide, and act. Reduces fear of mistakes – Games create a safe space to try again. Develops soft skills – Teamwork, communication, and leadership grow naturally. 📚 In education (especially language learning) Since you often work with English learning activities: Vocabulary games improve word retention. Speaking games boost confidence and fluency. Grammar games make rules easier to understand. Role-play games help with real-life communication. 🤝 Social and emotional benefits Promotes cooperation and healthy competition....

Game Based Learning ( GBL ) vs. Gamification

  • GBL is a game and Gamification uses game elements. • GBL focuses on deep learning, complex problem solving through interactive challenges. Gamification focuses on engagement, participation, motivation etc. in non-game contexts. • GBL uses games to meet learning outcomes and Gamification uses games for your lessons. • GBL promote critical thinking and solving and Gamification experiences points can be used as substitute for traditional grades. • GBL achieved using education-oriented games and Gamification adds awards, achievements or badges. • GBL uses game mechanics to teach ideas and skills and Gamification tracks progress, provides rewards.

Scrabble Game

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                                                                 Scrabble Game Scrabble is a word making game where 2 to 4 players form interlocking words on a 15x15 grid to score points using letter tiles with varying point values. American architect Alfred Mosher Butts invented this game in 1931. An English Language set, contains 100 tiles and 98 of them are marked with a letter and point value between 1 to 10. A word list or Dictionary should be selected before the game in order to challenge the during the game. All the tiles should be placed in a opaque bag. One player is selected as first and each player should draw one tile from the bag. Each player should draw seven tiles place them on their rack without showing to others.

What is Game-Based Learning?

  What is Game - Based Learning ? An educational approach that uses actual games, digital or traditional as the main tool or the part of the lesson to help students to understand ideas, practical skills and stay engaged. In Game-Based Learning, Each and every game has a learning goal not just the entertainment. Players make decisions, solve problems and get feedback at the end. often includes levels, points, rewards or challenges. Actual games are used ( traditional or digital )

Popular online games to learn English

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                  Popular online games to learn English Grammar and sentence structure                        Sentence race [ https://www.teach-this.com/esl-games/sentence-race-games ]                         Duolingo [ https://www.duolingo.com/ ]                         Story maker [ https://learnenglishkids.britishcouncil.org/fun-games/games/story-maker-1 ]                         Sentence Builder [ https://www.sentencebuilders.com ] Vocabulary                         Hangman [ https://www.gamestolearnenglish.com/hangman/ ]                   ...

Games to teach Prepositions

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                              Games to teach prepositions Acting out - one student comes in front of the class and ask him/her to act out the preposition. (eg:- sitting under the table, jumping over a box etc. ) and ask others to guess it.   Giving instructions to draw a picture using prepositions. ( eg: draw a tree near the house, draw a fence around the garden etc..)   Teacher divides the students into small groups and give a list of ten prepositions to each. Then asks the teams how many sentences that they can make correctly using them. If they able to write the number of sentences they said they could score that number of points. ( eg: if one group makes 10 correct sentences they can get 10 points.) But if a group does not get the number they said they would, they get zero points.   Teacher divides the class into small groups and distributes picture cards to each group. Then teacher asks ea...

From fun to smart

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  From Fun to Smart Education has evolved significantly over the years, and educators are constantly exploring fresh approaches to make learning more engaging and meaningful. One method that has gained strong attention is the use of games in the classroom. Games are no longer seen as just a source of entertainment; they have become valuable tools that support learning and skill development. This discussion highlights why game-based learning plays an important role in education. When students participate in games, they become more involved and enthusiastic about learning. Traditional lessons can sometimes feel repetitive, causing learners to lose focus. Games, however, are interactive and enjoyable, which naturally captures students’ attention. When learning concepts are blended into games, students are more eager to participate and put effort into achieving their goals. Game-based activities also help build strong problem-solving and critical thinking abilities. Many games challeng...

Saying and quotes about learning through games and play

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                           Saying and quotes about learning through games and play " Play is our brain's favourite way of learning" - Diane Ackerman "Children learn as they play. Most importantly, in play children learn how to learn" - O. Fred Donaldson "By playing games you can artificially speed up your learning curve to develop the right kind of thought processes" - Nate Silvester "Do not keep children to their studies by compulsion but by play" - Plato "It should be noted that the games of children are not games, and must be considered as their most serious actions" - Michel de Montaigne "Education should learn from the positive side of gaming - rewards, accomplishments and fun" - Sebastian Thrun" "Play builds the kind of free and easy try it out, do it yourself character that our future needs" James L Hymes Jr.